Branching in TFSC

Branching in TFSC

Branching is the SCM operation of creating an independent line of development for one or more files. In a sense, branching a file results in two identical copies of the original file that can be modified as desired. Changes in the old line are not, by default, reflected in the new line and vice versa. Explicit operations can be performed to merge changes from one branch into another.

There are many different reasons for branching and many different techniques to accomplish it. In the most common scenarios, branching is reasonably simple, but branching can become complicated. A complex system with lots of branched files can be hard to visualize. I recommend mapping this with a visual product (such as Visio) so that the picture is clear.

Following are a handful of scenarios in which branching is interesting. Any SCM team should adopt these definitions.

Release Branching

We’ve been working on a Version 1 release for a year now, and it is time to begin work on Version 2. We need to finish coding Version 1—fixing bugs, running tests, and so on—but many of the developers are finished with their Version 1 work (other than occasional interruption for bug fixes) and want to start designing and implementing features for Version 2. To enable this, we want to create a branch off the Version 1 tree for the Version 2 work. Over time, we want to migrate all the bug fixes we make in the process of releasing Version 1 into the Version 2 code base. Furthermore, we occasionally find a Version 1 bug that happens to be fixed already in Version 2. We want to migrate the fix from the Version 2 tree into the Version 1 tree.

Promotion Modeling

Promotion modeling is equivalent to release branching, where each phase is a release. It is a development methodology in which source files go through stages. Source files might start in the development phase, be promoted to the test phase, and then go through integration testing, release candidate, and release. This phasing serves a couple of purposes. It allows parallel work in different phases, and it clearly identifies the status of all the sources. Separate branches are sometimes used for each phase of the development process.

Developer Isolation

A developer (or a group) needs to work on a new feature that will be destabilizing and take a long time to implement. In the meantime, the developer needs to be able to version his changes (check in intermediate progress, and so on). To accomplish this, he branches the code that he intends to work on and does all his work independently. Periodically, he can merge changes from the main branch to make sure that his changes don’t get too far out of sync with the work of other developers. When he is done, he can merge his changes back into the main branch.

Developer isolation also applies when semi-independent teams collaborate on a product. Each team wants to work with the latest version of its own source but wants to use an approved version of source from other teams. The teams can accomplish this in two ways. In the first way, the subscribing team “pulls” the snapshot that it wants into its configuration, and in the second way, the publishing team publishes the “approved” version for all the client teams to pick up automatically.

Label Branching

We label important points in time, such as every build that we produce. A partner team picks up and uses our published builds on a periodic basis, perhaps monthly. A couple of weeks after picking up a build, the team discovers a blocking bug. It needs a fix quickly but can’t afford the time to go through the approval process of picking up an entirely new build. The team needs the build it picked up before plus one fix. To do this, we create a branch of the source tree that contains all the appropriate file versions that are labeled with the selected build number. We can fix the bug in that branch directly and migrate the changes into the “main” branch, or we can migrate the existing fix (if it had been done) from the “main” branch into the new partner build branch.

Component Branching

We have a component that performs a function (for simplicity, let’s imagine it is a single file component). We discover that we need another component that does nearly the same thing but with some level of change. We don’t want to modify the code to perform both functions; rather, we want to use the code for the old component as the basis for creating the new component. We could just copy the code into another file and check it in, but among other things, the new copy loses all the history of what brought it to this point. The solution is to branch the file. That way, both files can be modified independently, both can preserve their history, and bug fixes can be migrated between them if necessary.

Partial Branching

Partial branching is equivalent to component branching, where the “component” is the versioned product. In this case, we work on a product that has a series of releases. We shipped the Everett release and are working on the Whidbey release. As a general rule, all artifacts that make up each version should be branched for the release (source, tools, specs, and so on). However, some versioned files aren’t release specific. For example, we have an emergency contact list that has the home phone numbers for team members. When we update the list, we don’t want to be bothered with having to merge the changes into each of the product version branches, yet the developers who are enlisted in each version branch want to be able to sync the file to their enlistment.

Identifying Branches (Configurations)

When a file is branched, it is as if a new file is created. We need a way to identify that new file. Historically, this has been done by including the version number of the file as part of the name of the file. In such a mechanism, the version number consists of a branch number and a revision number. A branch number is formed by taking the version number of the file to be branched, appending an integer, and then adding a second integer as a revision number. For example, 1.2 becomes 1.2.1.1 (where 1.2.1 is the branch number and 1 is the revision number).

 

Reference: The Build Master: Microsoft’s Software Configuration Management Best Practices

Tagged : / / / / /