The compiler
Compiler is the software that translates the syntactically correct statements of a program into objectcode or can also produce an executable using a linker and the object code produced. An object codecan’t be run directly on a machine since it contains information about the object module in addition tothe machine instructions.
The linker
A linker is another program which is invoked upon compiled object files. A linker just identifies thestructure of the object files, resolves the functions and object linkages and creates an executable
To understand linkers, it helps to first understand what happens “under the hood” when you convert a source file (such as a C or C++ file) into an executable file (a file that can be executed on your machine or someone else’s machine running the same architecture).
Under the hood, when a program is compiled, the compiler converts the source file into object byte code. This byte code (sometimes called object code) is mnemonic instructions that only your computer architecture understands. Traditionally, these files have an .OBJ extension.
After the object file is created, the linker comes into play. More often then not, a real program that does anything useful will need to reference other files. In C, for example, a simple program to print your name to the screen would consist of:
printf(“Hello Nick!\n”);
When the compiler compiled your program into an obj file, it simply put a reference to the printf function. The linker resolves this reference. Most programming languages have a standard library of routines to cover the basic stuff expected from that language. The linker links your OBJ file with this standard library. The linker can also link your OBJ file with other OBJ files. You can create other OBJ files that have functions that can be called by another OBJ file. The linker works, almost like a word processor’s copy and paste. It “copies” out all the necessary functions your program references and creates a single executable. Sometimes other libraries that are copied out are dependent on yet other OBJ or library files. Sometimes a linker has to get pretty recursive to do its job.
Note that not all operating systems create a single executable. Windows, for example, uses DLL’s that keep all these functions together in a single file. This reduces the size of your executable, but makes your executable dependant on these specific DLLs. DOS used to use things called Overlays (.OVL files). This had many purposes, but one was to keep commonly used functions together in 1 file (another purpose it served, in case you’re wondering, was to be able to fit large programs into memory. DOS has a limitation in memory and overlays could be “unloaded” from memory and other overlays could be “loaded” on top of that memory, hence the name, “overlays”). Linux has shared libraries, which is basically the same idea as DLL’s (hard core linux guys I know would tell me there are MANY BIG differences).
The procedure for compiling a C++ program is the same as for a C program, but uses the command g++ instead of gcc. Both compilers are part of the GNU Compiler Collection.
Sample C++ Program 1
======================
#include <iostream>
int main()
{
using namespace std;
cout << “Hello world!” << endl;
return 0;
}
The program can be compiled with the following command line:
g++ -Wall hello.cc -o hello
The resulting executable can be run in exactly same way as the C version, simply by typing its filename:
$ ./hello Hello, world!
Sample C++ Program 2
======================
#include <iostream>
#include <cmath>
using namespace std;
int main()
{
int x = 0;
while(x < 10) {
double y = sqrt((double)x);
cout << “The square root of ” << x << ” is ” << y << endl;
x++;
}
return 0;
}
Building on the Command Line
CL
Use the compiler (cl.exe) to compile and link source code files.
The compilers produce Common Object File Format (COFF) object (.obj) files. The linker produces executable (.exe) files or dynamic-link libraries (DLLs).
Link
Use the linker (link.exe) to link compiled object files.
MSBuild (Visual C++)
Use MSBuild to build Visual C++ projects and Visual Studio solutions from the command line. Invoking this utility is equivalent to running the Build project or Build Solution command in the Visual Studio integrated development environment.
The build process is controlled by the information in a project file (.vcxproj) that you can create and edit. The project file specifies build options based on build stages, conditions, and events.
DEVENV
Use DEVENV combined with a command line switch, such as /Build or /Clean, to perform certain build commands without displaying the Visual Studio IDE.
Devenv lets you set various options for the integrated development environment (IDE), and also build, debug, and deploy projects, from the command line. Use these switches to run the IDE from a script or a .bat file, for example, a nightly build script, or to start the IDE in a particular configuration.
For example, the command devenv /build myproject1.vbproj
NMake
Use NMake to automate tasks that build Visual C++ projects. The Microsoft Program Maintenance Utility (NMAKE.EXE) is a tool that builds projects based on commands contained in a description file.
Reference
http://msdn.microsoft.com/en-us/library/f35ctcxw.aspx
Header file vs Library
Generally, a header file notifies the compiler of certain things (mostly their existence or declarations) so that the compiler can correctly build a single translation unit (such as a single C file).
A library file is the actual executable code that does the work as specified in that header file. This is linked in by the linker to provide the actual functionality (the _definitions rather than just the declarations).
Header Files: These are the files that are included at the top of any program. If we use any function inside a program, then the header file containing declaration or definition of that function ,has to be included.Like printf() is defined in stdio.h.So, we must include it (by #include in order to use printf().
Library Files: These are the files which the compiler uses in order to define the functions which have been used in the program and had been declared inside the header file.Like, printf() has its complete definition ,like how it will work etc. in an I/O library! So, the compiler uses that library to get the machine code for printf.
Difference:
Header files are TEXT files while library files are BINARY. This means, we can read and modify the header file but not the library!
Header file is in C language while the library is in machine language!
Header file has to be included by the programmer while the compiler automatically relates the library file(s) with the program!
The Microsoft Build Engine (MSBuild) is the new build platform for Microsoft and Visual Studio. MSBuild is completely transparent with regards to how it processes and builds software, enabling developers to orchestrate and build products in build lab environments where Visual Studio is not installed. This topic provides brief overviews of:
Project File
MSBuild introduces a new XML-based project file format that is simple to understand, easy to extend, and fully supported by Microsoft. The MSBuild project file format enables developers to fully describe what items need to be built as well as how they need to be built with different platforms and configurations. In addition, the project file format enables developers to author re-usable build rules that can be factored into separate files so that builds can be performed consistently across different projects within their product. The following sections describe some of the basic elements of the MSBuild project file format.
Items
Items represent inputs into the build system and are grouped into item collections based on their user-defined collection names. These item collections can be used as parameters for tasks, which use the individual items contained in the collection to perform the steps of the build process.
Items are declared in the project file by creating an element with the name of the item collection as a child of an ItemGroupelement. For example, the following code creates an item collection named Compile, which includes two files.
You reference item collections throughout the project file with the syntax @(ItemCollectionName). For example, you reference the item collection in the example above with @(Compile).
Items can be declared using wildcards and may contain additional metadata for more advanced build scenarios. For more information on items, see MSBuild Items.
Properties
Properties represent key/value pairs that can be used to configure builds. Items and properties differ in the following ways:
Properties are declared by creating an element with the name of the property as a child of a PropertyGroup element. For example, the following code creates a property named BuildDir with a value of Build.
You reference properties throughout the project file with the syntax $(PropertyName). For example, you reference the property in the example above with $(BuildDir). For more information on properties, see MSBuild Properties.
Tasks
Tasks are reusable units of executable code used by MSBuild projects to perform build operations. For example, a task might compile input files or run an external tool. Once created, tasks can be shared and reused by different developers in different projects.
The execution logic of a task is written in managed code and mapped to MSBuild with the UsingTask element. You can write your own task by authoring a managed type that implements the ITask interface. For more information on writing tasks, see How to: Write a Task.
MSBuild ships with many common tasks such as Copy, which copies files, MakeDir, which creates directories, and Csc, which compiles Visual C# source code files. For a complete list of available tasks and usage information, see MSBuild Task Reference.
You execute a task in an MSBuild project file by creating an element with the name of the task as a child of a Targetelement. Tasks usually accept parameters, which are passed as attributes of the element. MSBuild item collections and properties can be used as parameters. For example, the following code calls the MakeDir task and passes it the value of the BuildDir property declared in the previous example.
For more information on tasks, see MSBuild Tasks.
Targets
Targets group tasks together in a particular order and expose sections of the project file as entry points into the build process. Targets are often grouped into logical sections to allow for expansion and increase readability. Breaking the build steps into many targets allows you to call one piece of the build process from other targets without having to copy that section of code into each target. For example, if several entry points into the build process require references to be built, you can create a target that builds references and run that target from every necessary entry point.
Targets are declared in the project file with the Target element. For example, the following code creates a target named Compile, which then calls the Csc task with the item collection declared in the previous example.
In more advanced scenarios targets can describe relationships between each other and perform dependency analysis, which allows whole sections of the build process to be skipped if that target is up-to-date. For more information on targets, see MSBuild Targets.
Building with MSBuild
You run MSBuild from the command line by passing a project file to MSBuild.exe with the appropriate command line options. Command line options allow you to set properties, execute specific targets, and specify loggers. For example, you would use the following command line syntax to build the file MyProj.proj with the Configuration property set to Debug.
For more information on MSBuild command line options, see MSBuild Command Line Reference.
Advanced concepts
MSBuild can be used for more advanced operations during builds, such as logging errors, warnings, and messages to the console or other loggers, performing dependency analysis on targets, and batching tasks and targets on item metadata. For more information on these advanced concepts, see MSBuild Advanced Concepts.
Visual Studio Integration
Visual Studio uses the MSBuild project file format to store build information about managed projects. Project settings added and changed through Visual Studio are reflected in the .*proj file that is generated for each project. Visual Studio uses a hosted instance of MSBuild to build managed projects, meaning that a managed project can be built in Visual Studio and from the command line (even without Visual Studio installed), with identical results. For more information on how Visual Studio uses MSBuild, see MSBuild Advanced Concepts.
Source:
http://msdn.microsoft.com/en-us/library/ms171452%28VS.90%29.aspx
hi raj , thanks for ur comments ..could u pl let me know how can we increment version numbers through msbuild tool..i have written below xml tag but which is not working ..pl help me..
<Target Name=”Version”>if its possible send one exmaple with version numbers increment..
<Message Text=”Version: $(Major).$(Minor).$(Build).$(Revision)”/>
<AssemblyInfo CodeLanguage=”VB”
OutputFile=”My Project\AssemblyInfo.vb”
AssemblyTitle=””
AssemblyDescription=””
AssemblyCompany=””
AssemblyProduct=””
AssemblyCopyright=””
ComVisible=”false”
CLSCompliant=”true”
Guid=”d038566a-1937-478a-b5c5-b79c4afb253d”
AssemblyVersion=”$(Major).$(Minor).$(Build).$(Revision)”
AssemblyFileVersion=”$(Major).$(Minor).$(Build).$(Revision)”
Condition=”$(Revision) != ‘0’ “/>
</Target>
Long time back same thing i did using Apache ant, you can find logic here http://www.scmgalaxy.com/component/content/article/62-apache-ant/129-ant-script-to-reset-buildnumber.html
meanwhile, I will try to create using MSBuild in free time.